Monday, October 31, 2011

Plans To scale (development)


The site in scale is very difficult to work with, especially with my movement concept idea. Despite that, am managing.

1 comment:

  1. If you are to start looking at the generating of plans, start to study how light can be an influential governing factor within the openess of your organic form. From above, looking in plan, remember a plan is a horizontal section. If you were to slice through an organic form, as in a tree root, rock, etc, you woul find the many details that govern the organizing factors of that form. Treated as a series of equally thick lines, the idea of background, foreground is lost. I like to consider, whenever drawing a plan, that whatever is closest to us is lighter, and whatever is farther away is darker. Very similar to how a form can be read through a liquid. Although you are still within the initial stages of creating a plan, keep in mind that your plans must resonate, and that they project the internal, external impulses that define the energy and sophistication of your work. A samurai does not use a dull blade. A tool is only as effective as its carrier/user. Be definitive in your use of lines, and use at least 3 or 4 thicknesses. Also in rendering, or shading, the same should apply. I would also suggest to locate artists that you connect with that you can harness/channel to present a drawing or rendering.
    Raimund Abraham
    http://www.moma.org/collection/browse_results.php?criteria=O%3AAD%3AE%3A47%7CA%3AAR%3AE%3A1&page_number=6&template_id=1&sort_order=1
    Lebeus Woods
    http://www.google.com/imgres?um=1&hl=en&biw=1627&bih=696&tbm=isch&tbnid=oUA1Sn3oUYK5YM:&imgrefurl=http://lebbeuswoods.wordpress.com/2010/02/23/high-houses/&docid=35N_eF6nrMdTiM&imgurl=http://lebbeuswoods.files.wordpress.com/2010/02/lwblog-high-21.jpg&w=875&h=673&ei=S4CxTsXgCcXL0QHen5XcAQ&zoom=1&iact=rc&dur=428&sig=104286219619183973402&page=2&tbnh=145&tbnw=189&start=25&ndsp=27&ved=1t:429,r:19,s:25&tx=117&ty=68

    http://www.kmtspace.com/lebwoods.htm

    James Clyne (anamation/graphic artist)
    http://vi.sualize.us/carteyblanch/

    Peter

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